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	<title>Comments on: A Tale told in Sticks</title>
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	<link>http://www.dadominion.com/2008/08/27/a-tale-told-in-sticks/</link>
	<description>Sharp Wit for a Dull World</description>
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		<title>By: Da Dominus</title>
		<link>http://www.dadominion.com/2008/08/27/a-tale-told-in-sticks/comment-page-1/#comment-175</link>
		<dc:creator>Da Dominus</dc:creator>
		<pubDate>Thu, 28 Aug 2008 14:47:30 +0000</pubDate>
		<guid isPermaLink="false">http://dadominion.com/blog/?p=232#comment-175</guid>
		<description>XKCD may have well intentioned art. It makes me wonder if that&#039;s how engineers and programmers actually see the world.</description>
		<content:encoded><![CDATA[<p>XKCD may have well intentioned art. It makes me wonder if that&#8217;s how engineers and programmers actually see the world.</p>
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		<title>By: Noble Bear</title>
		<link>http://www.dadominion.com/2008/08/27/a-tale-told-in-sticks/comment-page-1/#comment-174</link>
		<dc:creator>Noble Bear</dc:creator>
		<pubDate>Thu, 28 Aug 2008 06:33:38 +0000</pubDate>
		<guid isPermaLink="false">http://dadominion.com/blog/?p=232#comment-174</guid>
		<description>I have read and enjoyed many comics in my time (I&#039;m a big Spiderman fan), but fell out of love when the writing and retconning got wonky.

As for webcomics (or even newspaper comic strips), people who get hung up on the so called bad art are really missing the point. Webcomic authors are not failed artists who add words to frames but are really clever writers who happen to doodle. Yes, there is the rare instance where both art and writing are exceptional (Calvin &amp; Hobbes, for instance) but they are the exception. More prevalent are the instances of success that are attributable to the characters, dialogs and stories of the titles in question; Dilbert, Foxtrot, Cathy *shudder*, are examples in strips; South Park, Half the stuff on Cartoon Network and Stick Figure Theater (please tell me you remember this so I don&#039;t feel too old)on TV and XKCD from the web. People give these their repeat business as it were because they like whats said and done, not because they look pretty.

Bill Watterson wrote that good writing can overcome bad art much better than great art can overcome mediocre or poor writing; to me this should always be the case. While, sadly, in video games and movies the converse wins out; the work of Rich Burlew is a tremendous exemplar that proves the rule.</description>
		<content:encoded><![CDATA[<p>I have read and enjoyed many comics in my time (I&#8217;m a big Spiderman fan), but fell out of love when the writing and retconning got wonky.</p>
<p>As for webcomics (or even newspaper comic strips), people who get hung up on the so called bad art are really missing the point. Webcomic authors are not failed artists who add words to frames but are really clever writers who happen to doodle. Yes, there is the rare instance where both art and writing are exceptional (Calvin &amp; Hobbes, for instance) but they are the exception. More prevalent are the instances of success that are attributable to the characters, dialogs and stories of the titles in question; Dilbert, Foxtrot, Cathy *shudder*, are examples in strips; South Park, Half the stuff on Cartoon Network and Stick Figure Theater (please tell me you remember this so I don&#8217;t feel too old)on TV and XKCD from the web. People give these their repeat business as it were because they like whats said and done, not because they look pretty.</p>
<p>Bill Watterson wrote that good writing can overcome bad art much better than great art can overcome mediocre or poor writing; to me this should always be the case. While, sadly, in video games and movies the converse wins out; the work of Rich Burlew is a tremendous exemplar that proves the rule.</p>
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