Although there are many roles in a role playing game, else they’d just be … arson and looting games, there appear to be two problematic opposing styles of playing: glory charger and the hiding tactician.
The former faces all problems with the “I’m an invincible protagonist star of this story; prepare to die!” attitude – not realizing they could die and getting annoyed when they do or take penalties like it’s discouraging bravery. Many new players do this – balls out fun is what they signed on for – and are brutally brought down by the GM, over and over and over again, until they develope MGRMS (My GM Raped Me Syndrome). In response, they become obsessively planning cowards who rarely take any chances. Though this would fit a lazy GM, since their story pacing slows and they can steal player plans to inspire plot, it can be frustrating to many.
Your Dominus, Master Game Master that he is, grants you solutions.
